So-called ice-law, is to rely on unlimited ice ring freezes all the monsters, and to refresh CD and skills through the cyclone, so as to achieve the 360 ° AOE ultra-high output. Because the monster can not attack, so the ice with only need to survive and standards to control the market, can be in any difficulty with the scene FARM.

Therefore, the ice is a case of a strong, strong genre for hit difficult, rather than the low difficulty rolling. Because too few low difficulty monster blood, even impossible to establish the first six seconds of ice wind circulation, then the output is not maximized, but is a waste.

Ice method generally be 4-10 difficulty FARM, rarely go to 1-3. Then what kind of indicator of the FARM what's so complicated about it?

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